PUBG in-game Korean signs/messages

Non-asians who play PlayerUnknown’s Battlegrounds have probably encountered places in the game where there have been messages painted on the walls/floor in some foreign Asian language. A commonly-discussed one is this:

The written text is 極東의無敵者. This is Korean, specifically a combination of Hangul and Hanja. Hanja have Hangul equivalents, so the sentence becomes 극동의무적자 in pure Hangul. This Hangul can also be romanised as Geugdonguimujeogja.

For fun, let’s break things down word by word:

Hanja Hangul Romanised Hangul Meaning
極東 극동 geugdong East Asia / the Far East
n/a ui “of”, i.e. a possession particle
無敵 무적 mujeog unrivalled, i.e. invincible/invulnerable
ja “one who is” (comes after an adjective)

Therefore, roughly translated to English, we get something like “The invincible of the Far East”. The hanja have the same meaning in traditional Chinese too.

Okay, so what is 極東의無敵者 / 극동의무적자 exactly? What does it refer to?

극동의무적자 is an actual Korean film released in 1970. Wikipedia doesn’t include a plot description, nor does Movist, but but Daum does:

Korean: 핵연구의 세계적 권위자인 제임스 박 박사가 세계원자력세미나 참석차 동경에 방문했다가 신원을 알 수 없는 이들에게 납치당한다. 이에 한국 측 정보기관에서는 첩보원 HS-7호(남궁원)에게 이 사건을 담당케 하고, 이에 ‘강’이라는 이름으로 홍콩에서 활동 중이던 HS-7호가 동경으로 온다. 그는 이 사건이 일본 암흑가의 이케다(이대엽) 일파와 관련 있을 것으로 보고 그들 조직에 접근한다. 조직의 보스(허장강)는 강의 정체를 의심하여 기미코(남정임)에게 그를 감시케 하고, 수차례의 임무로 그를 테스트한다. 태연하게 도박사 행세를 하던 강은 이케다 조직이 중공과 연관된 왕태산(최성호) 일파와 접선할 예정임을 알게 된다.

English (badly translated by me, and probably incorrect in some manner): Dr. James PARK, a world-renowned nuclear physicist, is kidnapped during a nuclear energy seminar in Tokyo by an unknown group. The Korean Intelligent Agency gets involved, delegating the investigation to secret agent named “HS-7” (a.k.a. “Gang” (“river” in English)), who is actively stationed in Hong Kong but immediately heads to Tokyo. HS-7 determines the kidnapping was done by “Ikeda”, who is part of an Japanese underworld organisation, and attempts to infiltrate the org he’s part of. The boss of the org is suspicious of HS-7, sending “Kimiko” to monitor his activities and repeatedly test his loyalty. HS-7 discovers that the org has associations with “Taesan WANG”, an individual with direct ties to the CCP (Chinese Communist Party).

  • “HS-7” / “Gang” is played by 남궁원 (Won NAMKOONG)
  • “Kimiko” is played by 남정임 (Jeong-im NAM)
  • “Boss” is played by 허장강 (Jang-kang HEO)
  • “Ikeda” is played by 이대엽 (Dae-yeob LEE)
  • “Taesan WANG” is played by 최성호 (Sung-ho CHOI)

Someone posted the film on YouTube, without subtitles (not surprising for a film of this age). If you can understand Korean and like espionage/spy films, you might dig it.

So how does this relate to PUBG exactly?

It’s hard to say. I can see indirect correlations (e.g. maybe some of what’s going on in PUBG is caused by strange government organisations or espionage), but my gut feeling is that someone at Bluehole Studio in South Korea is simply a big fan of the film.



Like NES/Famicom games? Good! So check out Brad Smith’s upcoming NES/FC game called Lizard:

There are fully-playable demos available for NES/FC (specifically a ROM file which you can use on your favourite emulator), PC (Windows), and Mac (OS X). Linux is a possibility if folks donate enough.

So stop reading this and go donate + help out. Every little bit counts! :-)

Personal NES/Famicom and SNES/Super Famicom nostalgia

I’ve kept a lot of memoires from my childhood, though not as many as I’d have liked. But the one subject matter I tried very hard to hold on to was anything relating to the NES/Famicom or SNES/Super Famicom.

Given my previous blog post, I decided I’d make a short itemised list — with photos, if available — of just some (hardly all!) of the things I’ve done or kept over the years:

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Diggin’ In The Carts

Almost exactly 1 year ago I wrote a short blog piece titled The influences of female NES/Famicom music composers.

Since I follow lots of Japanese NES/Famicom music-oriented folks on Twitter, it came as somewhat of a surprise that as of last week, Red Bull Music Academy released the start of a series called Diggin’ In The Carts, which delves into the history of Japanese video game music through interviews with classic video game historians, as well as actual composers:

Due to lack of energy in the evenings (work has been keeping me pretty busy), I haven’t had a chance to watch any of the series — until this morning. Needless to say, I have what is probably the biggest smile on my face in many years. This is something I have dreamt of since probably 10 years old.

The influences of female NES/Famicom music composers

I was born in 1977. My first video game console was the Atari 2600, followed by the Atari 7800, then the NES/Nintendo (a.k.a. Famicom/FC (ファミリーコンピュータ)), and later the SNES/Super Nintendo (a.k.a. Super Famicom/SFC (スーパーファミコン)).

Every system for me was influential in some way, but the NES will always remain the most significant because of what age I was at the time (roughly 11). I have a staggering number of positive memories from that time period, many of which in some way or another involved the NES either directly or indirectly. In general the late 80s/early 90s was a good time to be alive when it came to anything relating to electronics, gaming, or technology. It was an inaugural time of sorts; there was so much originality and ingenuity happening on multiple levels, especially in the United States and Japan. Technology was advancing rapidly but was still “simple” enough for someone technically-inclined at age 16 or 17 to understand, all the way down to the hardware. Today that often isn’t the case.

So it should come as no surprise that NES/Famicom music was an illustrious thus significant part of my life both then and now; I still to this day hum and whistle key melodies from popular games (and I don’t just mean Super Mario Brothers). The list is almost endless.

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Borderlands 2 performance tweaking

I’ve had a couple people online ask me what all I’ve done to my Borderlands 2 .ini files to solve some annoyances and framerate-related issues within the game, as well as decrease the amount of pressure on the GPU. I thought I’d take the time to list off all the changes I use for my GTX 560 Ti + Core i7 2600K-based system running on Windows XP SP3, under 1920×1200.

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Asus Xonar DG driver bugs on Windows XP

EDIT: Interestingly enough — and I did report this to Asus — this issue went away after a system reboot. The nature of the problem still implies a driver-level bug, but why a reboot would fix it is still unknown. I’m still looking to figure out if there’s a way to reproduce it consistently/reliably so that Asus can track down the source of the problem and fix it permanently.

EDIT: I should also point out that CCP of EVE Online fame confirms a bug with the “GX” feature of these cards (and it affects all OSes, not just XP). I ran into this as well since I was an EVE player at the time. The workaround for that bug is to disable the GX feature in the Asus control panel — but for the bug discussed below, there does not appear to be a workaround aside from rebooting.

About a week ago I replaced use of my crappy Realtek ALC889 (Azalia) on-board audio with an actual sound card — more specifically, the Asus Xonar DG. This card is deemed “one of the best” by the general Internet community for gaming and general audio use, plus it’s inexpensive (US$25).

It didn’t take me long to start finding bugs in its drivers.

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